Stepping Implementation

Stepping Implementation

Now that the motion is possible and can be controlled as a point traveling on a predetermined path on the terrain, the logical next stage was to work on the stepping motion. To achieve this, it was necessary to have the control point of the tips/feet copied onto the...
Motion First Steps

Motion First Steps

With the creature designs and HDAs at a good stage of development, I was able to move on to implementing the motion. For this, I started with a few tests based on something I learned from Matt Estela’s take on Sasa Budimir’s Hair Walker. But sought to...
Prey HDA Assembly

Prey HDA Assembly

After having the prey design revamped and sort of locked, I stress tested the system and corrected many issues that came up when trying to assemble it into an HDA. Additionally, I updated the look a bit to give the creature some directionality. Once it was packaged...
Prey Creature Updates

Prey Creature Updates

The prey creature design has proven to be less straightforward than the one of the hunters. I guess I had a clearer design idea in mind for them than for these. I have been through a meandering path of exploration and hessitation with this creature type. On Paper...
HDAs Implementation Tests

HDAs Implementation Tests

During the previous days I started to meet technical obstacles, as expected, after all this is something far from what I’m used to doing in Houdini, and also sort of one of the goals of this project. What goal, you ask? well, to challenge myself a bit a lot. The...
Creature Design Updates II

Creature Design Updates II

After kickstarting the whole design process for the creatures of the ecosystem, I have been engaged on a back and forth process of iterating through the weak aspects of the designs and upgrading them. Starting with the mechanical hunters, after showing the design...