Fixes and Optimizations

Fixes and Optimizations

Getting the internal mechanics of this system to work requires a lot of back and forth through testing, and troubleshooting. The system might behave correctly in a particular scenario, but fail when the conditions are changed. During the last few days, I’ve been...
Arena HDA

Arena HDA

The creature system includes a habitat on which they can be placed. In the original proposal, this habitat was pitched as Arena. A name that will continue to be used throughout this development. This system will be packaged in its own HDA. It will then be possible to...
Stepping Implementation

Stepping Implementation

Now that the motion is possible and can be controlled as a point traveling on a predetermined path on the terrain, the logical next stage was to work on the stepping motion. To achieve this, it was necessary to have the control point of the tips/feet copied onto the...
Motion First Steps

Motion First Steps

With the creature designs and HDAs at a good stage of development, I was able to move on to implementing the motion. For this, I started with a few tests based on something I learned from Matt Estela’s take on Sasa Budimir’s Hair Walker. But sought to...
Prey HDA Assembly

Prey HDA Assembly

After having the prey design revamped and sort of locked, I stress tested the system and corrected many issues that came up when trying to assemble it into an HDA. Additionally, I updated the look a bit to give the creature some directionality. Once it was packaged...
Prey Creature Updates

Prey Creature Updates

The prey creature design has proven to be less straightforward than the one of the hunters. I guess I had a clearer design idea in mind for them than for these. I have been through a meandering path of exploration and hessitation with this creature type. On Paper...