by Felipe Amaya | Mar 10, 2020 | SCAD, SDGM560, VFX
Ten weeks have gone by and we have presented to our mentors at The Mill for the last time. Many many thanks to Olivia, Kyle, Todd and Billy for all their guidance through this process. Our final version of the project: We are pretty happy with the result...
by Felipe Amaya | Feb 29, 2020 | SCAD, SDGM560, VFX
We were asked to make a list of priorities to work on for this week, given that we are supposed to be at 98% done. The list we came up with was this: [Felipe] Dust continuity between shot 1 and 2 [Elyssa] Addressing road texture striation and scale in shot 2 (current...
by Felipe Amaya | Feb 23, 2020 | SCAD, SDGM560, VFX
For this week the main comments from our mentors were more about having more stuff going on. Last week we added a bunch of layers to the effects by using millions and millions of particles, but moving them from Houdini to Maya using Arnold’s ASS files was...
by Felipe Amaya | Feb 16, 2020 | SCAD, SDGM560, VFX
At this point, the broad strokes seem to be pretty much done. Now it is time to start adjusting, refining, adding little details here and there, and polishing. Since we had the meeting with our mentors at The Mill last Wednesday, I new notes to work on. Here’s a...
by Felipe Amaya | Feb 13, 2020 | SCAD, SDGM560, VFX
I think I mentioned a couple of posts ago that I got a lot of comments on the animation. They can be summarized in this sentence: “have it struggle more, don’t let it fall all the way”. Again, as a person who does NOT animate professionally, I find...
by Felipe Amaya | Feb 11, 2020 | SCAD, SDGM560, VFX
It’s been a couple of weeks ever since I had a rudimentary setup for pyro in the scene. But given that getting the asphalt and debris was a top priority, I put the smoke stuff on the back burner. Now, having the main concern refined to a decent point, I can...