OSL MOOM Shading

OSL MOOM Shading

This final project’s objective is to showcase the implementation of what our professor, Malcolm Kesson, calls  M.O.O.M. (Many Objects, One Material) shading. The following image is my artistic application of this technical concept. Developed in Houdini and Maya,...
C++ Side Mask Utility for Arnold

C++ Side Mask Utility for Arnold

The intention of this project is to showcase a custom C++ utility for Arnold while displaying creativity and artistry. The final result below was achieved by procedurally modeling and animating wind mobiles and spatially distributing them in a scene to create an...
Procedural Primitives

Procedural Primitives

The goal for this introductory project was to get familiarized with C++ in order to generate RenderMan procedurals. The final result was achieved by loading a custom C++ script with a RenderMan Procedural and subsequently using an additional custom Python script to...
Grand Finale

Grand Finale

Ten weeks have gone by and we have presented to our mentors at The Mill for the last time. Many many thanks to Olivia, Kyle, Todd and Billy for all their guidance through this process.   Our final version of the project: We are pretty happy with the result...
Priorities to Get to 98% Done

Priorities to Get to 98% Done

We were asked to make a list of priorities to work on for this week, given that we are supposed to be at 98% done. The list we came up with was this: [Felipe] Dust continuity between shot 1 and 2 [Elyssa] Addressing road texture striation and scale in shot 2 (current...
Effects Tweaks

Effects Tweaks

For this week the main comments from our mentors were more about having more stuff going on. Last week we added a bunch of layers to the effects by using millions and millions of particles, but moving them from Houdini to Maya using Arnold’s ASS files was...