Creature Design Updates II

Creature Design Updates II

After kickstarting the whole design process for the creatures of the ecosystem, I have been engaged on a back and forth process of iterating through the weak aspects of the designs and upgrading them. Starting with the mechanical hunters, after showing the design...
Creature Design Updates

Creature Design Updates

When proposing a thesis at SCAD I had some concept temp. creatures included in my presentation. They were there to illustrate the intent and convey how they should feel like (hunters were gonna be mechanical and menacing while prey were rather organic and soft) rather...
Thesis Intro

Thesis Intro

Hello everyone. This section of my blog will be dedicated to everything related to my Visual Effects M.F.A. thesis development. For those of you who don’t know what my thesis is about, let me give you a broad overview: In as few words as possible, my thesis...
Döhrener Tower Project

Döhrener Tower Project

For the final project of the VSFX 728 class, I decided to tackle something that involved somewhat large destruction, since, I need to challenge myself, and It’s something that I’d like to have on my reel and I’d learn a lot from it. One of the main...
OSL MOOM Shading

OSL MOOM Shading

This final project’s objective is to showcase the implementation of what our professor, Malcolm Kesson, calls  M.O.O.M. (Many Objects, One Material) shading. The following image is my artistic application of this technical concept. Developed in Houdini and Maya,...
C++ Side Mask Utility for Arnold

C++ Side Mask Utility for Arnold

The intention of this project is to showcase a custom C++ utility for Arnold while displaying creativity and artistry. The final result below was achieved by procedurally modeling and animating wind mobiles and spatially distributing them in a scene to create an...