by Felipe Amaya | May 3, 2021 | SCAD, Thesis, VFX
After having the prey design revamped and sort of locked, I stress tested the system and corrected many issues that came up when trying to assemble it into an HDA. Additionally, I updated the look a bit to give the creature some directionality. Once it was packaged...
by Felipe Amaya | Apr 25, 2021 | SCAD, Thesis, VFX
The prey creature design has proven to be less straightforward than the one of the hunters. I guess I had a clearer design idea in mind for them than for these. I have been through a meandering path of exploration and hessitation with this creature type. On Paper...
by Felipe Amaya | Apr 12, 2021 | SCAD, Thesis, VFX
During the previous days I started to meet technical obstacles, as expected, after all this is something far from what I’m used to doing in Houdini, and also sort of one of the goals of this project. What goal, you ask? well, to challenge myself a bit a lot. The...
by Felipe Amaya | Apr 5, 2021 | Thesis, VFX
After kickstarting the whole design process for the creatures of the ecosystem, I have been engaged on a back and forth process of iterating through the weak aspects of the designs and upgrading them. Starting with the mechanical hunters, after showing the design...
by Felipe Amaya | Mar 28, 2021 | Houdini Trickery, VFX
Dealing with Alembics in Houdini is, for the most part, very straightforward, but sometimes there are times in which you wanna do something very specific that you can do with zero difficulty in SOPs, and turns out that if there’s an Alembic involved, it gets...
by Felipe Amaya | Mar 26, 2021 | SCAD, Thesis, VFX
When proposing a thesis at SCAD I had some concept temp. creatures included in my presentation. They were there to illustrate the intent and convey how they should feel like (hunters were gonna be mechanical and menacing while prey were rather organic and soft) rather...