by Felipe Amaya | Jan 5, 2021 | VFX
This blog post is my attempt to collect and unfiy some of the useful stuff in Houdini I have picked along the way. Feel free to comment or contact me regarding any of this. Here we go! Using the Textport to Update Paths in Any String Channel If you need to update a...
by Felipe Amaya | Nov 4, 2020 | SCAD, VFX, VSFX728
For the final project of the VSFX 728 class, I decided to tackle something that involved somewhat large destruction, since, I need to challenge myself, and It’s something that I’d like to have on my reel and I’d learn a lot from it. One of the main...
by Felipe Amaya | May 24, 2020 | SCAD, VFX, VSFX755
This final project’s objective is to showcase the implementation of what our professor, Malcolm Kesson, calls M.O.O.M. (Many Objects, One Material) shading. The following image is my artistic application of this technical concept. Developed in Houdini and Maya,...
by Felipe Amaya | May 6, 2020 | SCAD, VFX, VSFX755
The intention of this project is to showcase a custom C++ utility for Arnold while displaying creativity and artistry. The final result below was achieved by procedurally modeling and animating wind mobiles and spatially distributing them in a scene to create an...
by Felipe Amaya | Apr 22, 2020 | SCAD, VFX, VSFX755
The goal for this introductory project was to get familiarized with C++ in order to generate RenderMan procedurals. The final result was achieved by loading a custom C++ script with a RenderMan Procedural and subsequently using an additional custom Python script to...
by Felipe Amaya | Mar 18, 2020 | Personal, VFX
Last year my friend Vanicha had a personal project that involved some rain. She was recruiting some of her specialized friends to work on some aspects of it. I jumped in to work on some rain, and if you’ve seen my reel, you’ve probably noticed the...