by Felipe Amaya | May 10, 2021 | SCAD, Thesis, VFX
With the creature designs and HDAs at a good stage of development, I was able to move on to implementing the motion. For this, I started with a few tests based on something I learned from Matt Estela’s take on Sasa Budimir’s Hair Walker. But sought to...
by Felipe Amaya | May 3, 2021 | SCAD, Thesis, VFX
After having the prey design revamped and sort of locked, I stress tested the system and corrected many issues that came up when trying to assemble it into an HDA. Additionally, I updated the look a bit to give the creature some directionality. Once it was packaged...
by Felipe Amaya | Apr 25, 2021 | SCAD, Thesis, VFX
The prey creature design has proven to be less straightforward than the one of the hunters. I guess I had a clearer design idea in mind for them than for these. I have been through a meandering path of exploration and hessitation with this creature type. On Paper...
by Felipe Amaya | Apr 12, 2021 | SCAD, Thesis, VFX
During the previous days I started to meet technical obstacles, as expected, after all this is something far from what I’m used to doing in Houdini, and also sort of one of the goals of this project. What goal, you ask? well, to challenge myself a bit a lot. The...
by Felipe Amaya | Apr 5, 2021 | Thesis, VFX
After kickstarting the whole design process for the creatures of the ecosystem, I have been engaged on a back and forth process of iterating through the weak aspects of the designs and upgrading them. Starting with the mechanical hunters, after showing the design...