by Felipe Amaya | Nov 17, 2021 | SCAD, Thesis, VFX
During the last third of my MFA in Visual Effects at SCAD, I worked on developing a procedural locomotion tool as a potential alternative/complement to crowds as my thesis project. Here are the final results of this time of research and development. To showcase this...
by Felipe Amaya | Sep 6, 2021 | SCAD, Thesis, VFX
The biggest challenge of this thesis has clearly been to create the displacement set of rules that was pitched as the component named “Phasma”. Different from the actual creature leg locomotion for semi-believable behavior, this component deals with the...
by Felipe Amaya | Jul 19, 2021 | SCAD, Thesis, VFX
Getting the internal mechanics of this system to work requires a lot of back and forth through testing, and troubleshooting. The system might behave correctly in a particular scenario, but fail when the conditions are changed. During the last few days, I’ve been...
by Felipe Amaya | Jul 15, 2021 | SCAD, Thesis, Uncategorized, VFX
The creature system includes a habitat on which they can be placed. In the original proposal, this habitat was pitched as Arena. A name that will continue to be used throughout this development. This system will be packaged in its own HDA. It will then be possible to...
by Felipe Amaya | May 22, 2021 | SCAD, Thesis, Uncategorized, VFX
Now that the motion is possible and can be controlled as a point traveling on a predetermined path on the terrain, the logical next stage was to work on the stepping motion. To achieve this, it was necessary to have the control point of the tips/feet copied onto the...